Infinite content makes me infinitely content.
I am Jonas and this is my website.
I write about roleplaying games, game design, AI, and sometimes rationality.
This page hosts my projects, essays, and occasional thoughts on other topics that catch my interest.
I work at PlayInsight Studios and help run Pro Ludens.
Infinite content makes me infinitely content.
Observations and design thoughts on VR design from playing Half Life Alyx. Notes on UI, interaction design, movement, and VR-specific game mechanics.
Exploring how to model spiritual production and religious devotion in medieval RPGs, and designing game mechanics that align player incentives with character motivations around faith and worship.
Archive and resource hub for my Nerdicon talk on practical AI applications in game development
A deep dive into the mathematics and psychology behind critical hit systems in Lancer and D&D 5e, exploring their design implications and impact on gameplay.
The fallen angels of Paradise who fled to Selena-Resht's moon, becoming the undead Asqai'elun in their desperate pursuit of lost immortality.
Some Lunar Liches stat blocks and encounters
A mysterious archeotechdevice aboard the Gilded Bastion that powers a jump gate fragment through entropy manipulation