I am Jonas and this is my website.
I write about roleplaying games, game design, AI, and sometimes rationality.
This page hosts my projects, essays, and occasional thoughts on other topics that catch my interest.
Recent Posts
13 Notes on Half Life Alyx VR
Observations and design thoughts on VR design from playing Half Life Alyx. Notes on UI, interaction design, movement, and VR-specific game mechanics.
Thinking about Spiritual Output in a Medieval Society
Exploring how to model spiritual production and religious devotion in medieval RPGs, and designing game mechanics that align player incentives with character motivations around faith and worship.
AI for Game Developers: Mundane Utility Talk Archive
Archive and resource hub for my Nerdicon talk on practical AI applications in game development
Critical Analysis: Lancer vs D&D 5e Critical Hit Systems
A deep dive into the mathematics and psychology behind critical hit systems in Lancer and D&D 5e, exploring their design implications and impact on gameplay.
The Lunar Liches of Selena-Resht
The fallen angels of Paradise who fled to Selena-Resht's moon, becoming the undead Asqai'elun in their desperate pursuit of lost immortality.
Lunar Liches Encounters
Some Lunar Liches stat blocks and encounters
The Cryoarithmetic Engine
A mysterious archeotechdevice aboard the Gilded Bastion that powers a jump gate fragment through entropy manipulation